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Unhack 2 Download] [hacked]


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About This Game

PLEASE NOTE:


Unhack 2 is unvoiced because the script is five times that of the original. Thank you for your understanding.

​​A masked AI known as Program X has thrown cyberspace back into chaos. The unhacker, with next gen AI Neonya by his side, answers the call to battle. Our hero, however, is disturbed by one fact—Program X and her minions resemble old friends, friends who should have been long dead.​

* * *



A darker story:

Unhack 1 was published in 2012, so I had plenty of time to mature since then. While Unhack 2’s characters are still a spirited bunch, this time, they will face a much darker journey.



Humans VS AI:

​AI will grow at a much faster rate than many of us can imagine. Will humanity become obsolete? Can AI hope to truly understand us? Prepare for a roller coaster journey through cyberspace.



Puzzle segments:

The narrative takes priority in this sequel, but players can still look forward to the return of puzzle segments.

* * *

Good luck, dear unhacker! a09c17d780



Title: Unhack 2
Genre: Indie
Developer:
InvertMouse
Publisher:
InvertMouse
Release Date: 12 Jan, 2017



English



unhackme 2018. unhackme 2018. unhackme 2018


This is not a happy game. It's story is deep, if a bit preachy at times, with a resolution you may see coming, and a finally that is both earned but bitersweet.

There are less puzzles this time around, only about 10 in total, all single screen. And you can skip any of them to move right along without penalty.
The focus here is the story, and it's a good one (even if the main character isn't that interesting. I'd rather have been in the shoes of ClipClip than this drag, but I understand the reason he is the way he is; both for narrative reasons, as the staright-man, and as a character who's main goal is survival.)

I recomend this game, not as a puzzle game (which I could do with the first one), but very much as a visual novel about AI, what it means to live, and mortality in all forms.

If there's a third Unhack, I would want it to be a happier one, end the series on a sweeter note than this, but if there isn't... I'm okay with that. Not every story needs to be happy. Everything ends, and those ends are usually, at best, bitersweet.
. Trade cards add me all nice game btw Need 1 and 3 cards. What a ride! The first Unhack was inexperienced and rough around the edges, but Unhack 2 improved all the best parts tenfold. The cast expanded, the plot matured, and the art is so crisp and fresh in every shot. The only real con is that the story's on the short side, but it still kept me interested all the way through. Definitely a fantastic product!. Unhack 2 is a true gem and I loved every minute of it. The story is long and interesting and this game has beautiful art. If you like visual novels like I do this is a must play.. This is not a happy game. It's story is deep, if a bit preachy at times, with a resolution you may see coming, and a finally that is both earned but bitersweet.

There are less puzzles this time around, only about 10 in total, all single screen. And you can skip any of them to move right along without penalty.
The focus here is the story, and it's a good one (even if the main character isn't that interesting. I'd rather have been in the shoes of ClipClip than this drag, but I understand the reason he is the way he is; both for narrative reasons, as the staright-man, and as a character who's main goal is survival.)

I recomend this game, not as a puzzle game (which I could do with the first one), but very much as a visual novel about AI, what it means to live, and mortality in all forms.

If there's a third Unhack, I would want it to be a happier one, end the series on a sweeter note than this, but if there isn't... I'm okay with that. Not every story needs to be happy. Everything ends, and those ends are usually, at best, bitersweet.
. Unhack 1 was a really interesting VN which involved the player more with a unique puzzle mechanic.
Unhack 2 follows through with a more in-depth story than the first, and I appreciated the continuation of the puzzle mechanic despite hearing the possibility of them being taken out.
The story itself makes the game really worth playing as it goes into detail about how AI work in the Unhack universe, which really adds depth to events you play through and characters you interact with.. The story punches just as hard as the first game and dlc did....

It plays nothing like the original game though, kiss the gameplay with dialog goodbye for a more traditional visual novel expirence with bits of really easy gameplay sprinkled in. I personally despise this change, but the story still holds its own.. I liked the first game for combining a fun puzzle mechanic with visual novel-style narrative, delivering a very short but very enjoyable experience,Unhack 2 however throws gameplay out of the window fully embracing the Visual Novel aspect (Gameplay sections still exist, but you can actually skip them) and I think this was a good decision.

What we are left with is a heartwarming story about Artificial Intelligence, family, the relationship between humanity and technology, transhumanism and the morality of creating living feeling beings just to treat them no other than a toaster.

Now, one question one might ask is "Do I have to play the first game to get this?"
My answer would be yes and no.
While the game does a good enough job of giving you a "Previously on Unhack" it is definitely a good idea to play through the first one before going for this one.

I usually only play through games one of two ways, either I play through the game in little bite sized chunks over a few weeks or even months or I sit through it in one go because the story is basically taking me hostage.
Unhacked 2 was one of the latter examples.


I personally was leaking fluid from my eyes by the end, I cannot recommend this more.. I played the first game a few years back, thinking it was just some cheap visual novel with a few puzzles, but I was pleasantly surprised by how good both the gameplay and the story was. To me, the soundtrack, voice acting, story, and gameplay was superb, and worth the price of the game.

I must say however, that I was disappointed when I played Unhack 2, and realised that there is no voice acting(I am an idiot because it says on the store page, that voice acting is not present in the game because of the amount of acting required, but I somehow missed that part) and that actual gameplay was too easy and segments were too few and too far apart. Despite these issues, the visual novel part is still great. Story is quite good and surprised me multiple times, the soundtrack is amazing, and I listened to it quite a few times and the art is just as good, if not better than in the first game.

All in all, I like the game. Even if it lacks some of the charm of the first game, I would highly recommend it to anyone who is looking for a good story (though you must play the first game and its DLC first). When (or if) a sequel is released, I will play it, even if it doesn\u2019t bring back the gameplay of the first game.


Thank you!:


Unhack 2's launch week has come to a close. Thank you to everyone who picked up the game :neonya:!

Software developers know the 90-90 pattern. When a program is 90% complete, another 90% always creeps up. This applies to game projects as well, but in Unhack 2's case, it felt more like 90-90-90.

The first draft of Unhack 2 was a disaster :nblush:. In Unhack 1, I was able to hide a lot of flaws through gameplay, but with Unhack 2, my lack of skills became apparent.

To tell a good story, you may for instance wish to describe the senses. What does a place smell like? How does it feel to touch this wall? Every step was a nightmare with Unhack 2 thanks to the AI cast. Program X can describe what something smells like, but can she experience it?

I rewrote the script, and once again, nothing made sense. At that point, I had spent a significant sum on production. If this were a novel, where the only cost is time, I might have abandoned the project.



And so, I took a month off to study. Watched films, read books, browsed documentaries. By no means am I a scientific mind, but I enjoyed my time with the research.

Next, I locked myself in the library and created a deeper lore for Unhack. Generation 1 AI, what were they like? How about gen 2? Eight pages crammed with notes, and now I was ready to try again :px:.

Is this the 3rd, 4th or 5th rewrite? I had lost track, but I knew those password mini-games were rubbish. Let me try it this way. No, they still suck. How about this? All right, maybe you should give up.

Hey, you know those mini-games from Unhack 1? Why not bring them back one more time, but with a twist? Sure, but that means more money and time. Do you love Unhack, though? All right, I will do it.



Another month passed, and I could no longer tell if Unhack 2 was good. It is impossible to have perspective when you have memorized every scene in the game, almost down to the individual words.

I have cut close to 20,000 words off the script. It means a shorter read, but I will never accept padding.

Since Unhack 2 is filled with AI, the traditional hero's journey can be a poor fit. I will negotiate with the cast, let them do as they please and pray gamers may approve.

Unhack 2 received the okay from testers, so it was time to do or die. It sure would be painful if the game turned out to be a disaster. Regardless of my feelings, Unhack 2 was at last published on Steam.



Thank you to everyone who purchased and reviewed Unhack 2. Reception wise, I am glad these AI characters connected with you. The Unhack universe is complex, but I tried to balance depth with concise language :whappy:.

In terms of sales, Unhack 2 could have performed better. It may take several more discount weeks before the numbers break even, so I will have to live with that.

If you visit visual novel boards, you will be lucky to find Unhack 2 mentioned once. This has been a trend for me, and it is indeed hurtful, but all I can do is focus on improving :blush:.

If money was a non-issue, I probably would have considered Unhack 3 based on the feedback so far. I have no new story in mind for this universe, so we will see what the future holds.

So yes, I had considered giving up. In retrospect, I am glad I was stubborn enough to continue. I learned more from Unhack 2 than any other game, and I look forward to carrying those lessons into future projects :a2:.

The only way to improve is to step out of your comfort zone. Perhaps next time I will stumble and produce a disaster, but I would rather take risks than to grow stale. I am thankful for every obstacle I crashed into throughout Unhack 2's production.

To stay up to date with my future projects, please feel free to join our Facebook community:

http://facebook.com/invertmouse

You can join connect with me on Twitter, where I post daily fun stuff:

https://twitter.com/InvertMouse

Thank you everyone :weedy:!. Thank you for the past five years (The Last Birdling released):
Hi everyone :neonya:! The recent sales week went very well, so I want to say thank you for that first.

And now for today's announcement—The Last Birdling is out :bibi:!



http://store.steampowered.com/app/629430/The_Last_Birdling/



Bimonia is one of the last Birdlings alive on this earth. The Birdlings see humans as sworn enemies, and Bimonia has been taught to kill on sight.

One day, Bimonia meets Tayo, a human child hunting in the forest. Bimonia fails to kill Tayo, and they instead become friends. Mother will be furious if she finds out, or worse, this relationship may cause tension between the two species to erupt.

The Last Birdling explores Bimonia and Tayo’s fight for their friendship as the world threatens to tear them apart.



Follow Bimonia and Tayo’s journeys from alternating perspectives. With 21 decisions and 5 different endings, The Last Birdling is a culmination of all the lessons I have learned since 2012. There is a progress tracker available, which means players can unlock all the conclusions without any guides. I have also added a glossary feature, so those who wish to dive deeper can immerse themselves in the lore :lulululu:.





I hope you can give The Last Birdling a look and spread the word. As always, a review afterward would be much appreciated, since it will help other gamers out :airin:.



Thank you for the last five years of support :yoyo:!. Unhack 2 feature list:
Hi there :neonya:! Now that Unhack 2 has been released, I would like to share with you some of the features available:

* * *



A more mature story:

Unhack 1 was created in 2012, so as a student of the craft, I like to think my skills have improved since then. I am, of course, also a bit older now. While Unhack 2’s characters are still an energetic bunch, I believe the cast goes through more of a mature journey this time around.



Exploring the human VS AI dilemma:

AI will play a bigger role as the years go on, so this is a good time to explore some of the questions involved. What does it mean to be human, anyway? Is it possible for AI to understand how it feels to be us? I fell in love with the topic during my research for this sequel, to an extent where I would like to explore these issues again in the future. To avoid being preachy, Unhack 2 is still very much entertainment first.



Puzzle gameplay:

While story takes the lead this time, puzzle gameplay does make a return in Unhack 2. In the original game, players had to constantly pause between slots to read the dialogue, which in retrospect was not the best mix of narrative and gameplay. This is why the elements are separated in Unhack 2. I want to explore other methods in future games, so I hope we can go through this journey together.

Though the puzzles are smaller in scale this time, they are in some ways more complex. Let’s see if unhackers are ready for the challenge. Please note the puzzles can be skipped for those who wish to focus on the narrative.



More art featuring Rosuuri:

My budget and experience were limited back in Unhack 1, so I was unable to feature the number of artworks I really wanted. In this sequel, I am able to showcase more illustrations (most of which contain spoilers, which is why they are not shown on this page). Our artist this time is Rosuuri. Her works are well-known in the community, and since she is one of the best around, there is a good reason for that.



3D-rendered backgrounds:

Due to budget constraints in Unhack 1, I was unable to include proper background illustrations. Helen “Tayola” Schwieger is our 3D background artist in Unhack 2, and she has put together a collection of renders for us to enjoy throughout the game. These 3D backdrops fit our digital theme nicely.



Brainfed returns as the composer:

(Unhack 1 album art by Hybridmink)

Brainfed (Matt Hamm) provided a fitting soundtrack for us in Unhack 1. He has graciously given his time again for Unhack 2, and thanks to him, this sequel contains another soundtrack that belongs in the Unhack universe. Several tracks may even include nostalgic references to the original title.

* * *

Unhack 2 can be purchased here:

http://store.steampowered.com/app/444170/Unhack_2/
And, of course, the original:

http://store.steampowered.com/app/340800/Unhack/
Thank you everyone :whappy:!. Unhack 2 released:


Hi everyone :whappy:. As you can see from that emoticon, Unhack 2 has just been released!

When you publish an app on Steam, you need to type "release app" or something along those lines into a box. It took me three tries to get it right just now. Yeah, I am nervous, but hey, it is 4am here, so you know :nblush:!

I would like to raise one final time that Unhack 2 is far more story focused than the first title. It is a visual novel with puzzle mini-games. To see if it suits your tastes, please feel free to try out the demo first. I am able to tell a deeper narrative in this format, so I hope you will enjoy the journey :px:.

Please note an Unhack 1 + 2 bundle is also available:

http://store.steampowered.com/bundle/1542/

Thank you, dear unhacker :neonya:!. Retrospection:
Happy New Year everyone :whappy:! As 2018 came to a close, I took a trip down memory lane and browsed through my development folders. That was when I came across this gem:



A photo of Unhack's prototype being played by a friend at Starbucks! Notice the "work in progress" message on the bottom right. Also, of course, my subpar programmer art.



Not long after Unhack, I took a 5 year trip through the world of visual novels. Now I am back to traditional games again with Clea.

Speaking of which, did you know Clea's artwork will be revised? The prototype phase is over, and we are in the process of building a team. Though our final members have yet to be announced, here is a preview by Karousel-k, the artist for Without Within:



Please keep taps on the project via its Steam page:

https://store.steampowered.com/app/981020/Clea/

And if you decide (now or later) that it is worth a wishlist, I would deeply appreciate it.

Thank you, dear unhackers :nblush:!. Thank you for the past five years (The Last Birdling released):
Hi everyone :neonya:! The recent sales week went very well, so I want to say thank you for that first.

And now for today's announcement—The Last Birdling is out :bibi:!



http://store.steampowered.com/app/629430/The_Last_Birdling/



Bimonia is one of the last Birdlings alive on this earth. The Birdlings see humans as sworn enemies, and Bimonia has been taught to kill on sight.

One day, Bimonia meets Tayo, a human child hunting in the forest. Bimonia fails to kill Tayo, and they instead become friends. Mother will be furious if she finds out, or worse, this relationship may cause tension between the two species to erupt.

The Last Birdling explores Bimonia and Tayo’s fight for their friendship as the world threatens to tear them apart.



Follow Bimonia and Tayo’s journeys from alternating perspectives. With 21 decisions and 5 different endings, The Last Birdling is a culmination of all the lessons I have learned since 2012. There is a progress tracker available, which means players can unlock all the conclusions without any guides. I have also added a glossary feature, so those who wish to dive deeper can immerse themselves in the lore :lulululu:.





I hope you can give The Last Birdling a look and spread the word. As always, a review afterward would be much appreciated, since it will help other gamers out :airin:.



Thank you for the last five years of support :yoyo:!. Without Within 3 pre-release sale!:


Hi everyone :vintypretty:! Without Within 3 comes out in three days, and to prep for that, we have a sale going on:

https://store.steampowered.com/search/?developer=InvertMouse



Also, we have a quick Q&A to address some WOWI 3 related items:

https://steamcommunity.com/games/676130/announcements/detail/167352...

And, of course, here is Without Within 3's store page:

https://store.steampowered.com/app/676130/Without_Within_3/

Thank you for your support through the past five years! Hope to see you in Vinty's third (mis)adventure this Friday :excelia:.. Retrospection:
Happy New Year everyone :whappy:! As 2018 came to a close, I took a trip down memory lane and browsed through my development folders. That was when I came across this gem:



A photo of Unhack's prototype being played by a friend at Starbucks! Notice the "work in progress" message on the bottom right. Also, of course, my subpar programmer art.



Not long after Unhack, I took a 5 year trip through the world of visual novels. Now I am back to traditional games again with Clea.

Speaking of which, did you know Clea's artwork will be revised? The prototype phase is over, and we are in the process of building a team. Though our final members have yet to be announced, here is a preview by Karousel-k, the artist for Without Within:



Please keep taps on the project via its Steam page:

https://store.steampowered.com/app/981020/Clea/

And if you decide (now or later) that it is worth a wishlist, I would deeply appreciate it.

Thank you, dear unhackers :nblush:!. The Final Hours:


I’d be lying if I claimed I wasn’t nervous about tomorrow’s release. Unhack 2 took way longer to produce than the first game, and it’s impossible not to care after all that hardship. I in fact care an awful, awful lot.

For players who are coming in new, or for those who are here from Cursed Sight or Without Within, the transition should be smooth. Many gamers will be here from Unhack 1, and this is the scenario I am stressed about.

I mentioned at the start Unhack 2 is story oriented aka visual novel first, and this fact remains unchanged. Unhack 2 features a longer and more in depth tale, so hopefully players will agree as they experience the journey with Neonya by their side. Some players have mentioned they would've preferred Unhack 1 to have more story and less gameplay, and to these folks, I hope you will enjoy the results.

At first, I was stubborn and insisted on a password minigame. After months of trial and error, the result was still subpar, so I replaced these segments with puzzle minigames late in development. There's no doubt about it, though. Narrative still takes the driver's seat this time around.

Unhack 1 had plenty of flaws in retrospect. I’d fused dialogue into the game, which meant gamers had to pause constantly or they’d miss the lines. This approach forced me to rush the plot way more than I would’ve liked. With Bermuda it got even worse, though that might be a story for another time. I like to think Unhack 2 was a brave and decisive endeavor, but as we reach these final hours, I will betray just a moment of weakness.

Unhack 2’s script is around five times that of the original, and due to budget limitations, there are no voice overs this time. Gamers have always been savvy, so I am not too concerned about this, but I do still feel rather powerless.

If I can survive these hurdles, I can live with whatever comes after that. What if players don’t dig the story? Cool, I’ll have to receive the feedback and grow from it. I only pray the transition from Unhack 1 to 2 won’t leave any gamers behind.

With that stuff out of the way, I can't wait to welcome you back into the Unhack universe. As Weedy used to say, “Welcome back, dear unhacker!”

Neonya is counting on you, the unhacker, to defeat Program X and her clones. See you soon :weedy:!


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