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Title: TankZone Battle
Genre: Action, Indie
Developer:
Render System
Publisher:
Render System
Release Date: 21 Sep, 2015
English
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For a game that cost me \u00a31.49 I have to say I have had some fun with this.
Two teams of up to 4 players each, played in rounds, 6 maps to play on, first team to win 8 rounds. Each round you can upgrade your tank with a bigger gun with the money you earnt in the last round, and buy other stuff like camo and mines.
Graphically it doesn't look too bad, and the sound is OK too. It lacks options, and the UI isn't very pretty. Very small playerbase, <10 every time I've logged in, but has always been enough players to play at least a 2v2.
With that said, if you are looking for a cheap and cheerful multiplayer game with tanks played on a small arena battlefield, you really can't go wrong with this.
Recommended, so long as people are playing.. + fast action
+ nice graphics
+ skill based (no aid for player)
+ no free2play or pay2win
+ destructible enviroment
- missing other game mods as CTF or Hold Ground
- few variation in tank accessories
- only 5 levels. This is a very fun game. The controls are a bit tidious but you can get the hang of 'em very easily. A fun "alternative" gamemode you can play is Hide and Seek. You set up a 2 player server and there is a hider and a seeker.
Overall great game and I recommend it. Keep on playing. Awesome tank combat. Great visuals. Simple gameplay but feels very solid. If only more people were playign this game I'd have no problem recommending it. I wish Steam had a "recommend if you have a bunch of friends also willing to buy it and play at the same time". Unfortunately that wasn't the case with me so it was kindof a waste of money.. The game is great fun! The online skirmishes are really tense. Very easy to control. I use a XONE controller.
In TankZone Battle you have to distance and target movement into account, and fire where the 'target is moving to' combined with the travel time of your projectile. Think of this as an arcade game using WWII-like tanks.
What I would like to see:
- larger maps with more open space between buildings etc. :) I'm a sloppy driver.
- When you turn the tank (hull) the turret should move with it. As it is now, the turret stays in the same place, which is the same as the turret being moved the other way.. Recommended because graphically, it looks gorgeous. However, I am somewhat mixed on it.
Even on 1v1 in "Normal" mode, the computer AI is very good and knows where you are straight away, which does make it somewhat frustrating (and not in a funny or a good way), and then reduces the dynamic to a battle of "who can fire faster and has a better gun". The element of surprise or hiding seemed to be completely lost, it was like the AI had X-Ray vision and was able to find ridiculous angles through the holes in the covering walls every time.
Versus a human player, I would expect very different results and a more balanced match.
Some information on what the controls are would have been nice, maybe a tutorial as to how to aim the gun (red crosshair vs green crosshair ?!), distance to fire vs damage and reload speed etc. and how gun dynamics can affect a battle (as per my point above...a gun with a slower reload that does more damage can be offset versus a smaller gun that reloads faster, meaning that 'anyone can win' if they are skilful enough, it doesn't degenerate into a one sided match versus the AI). Also, basic information on whether or not 'real life' applies, as in, a tank's armour is traditionally less at the rear, so does that apply here ? Like Kelly's Heroes..."If you're gonna shoot a Tiger Tank, aim at it's @55"
Good concept, but it needs some work on it, I'd like to see some refinement \/ add ons, e.g. a faster tank or ways to increase speed, different camera angles (first person etc.). I'm going to try it again versus as many PC opponents as I can, hopefully I might even have some bots to help me on my side if I do that.. Now that it's a standard 4$, it's the best money you'll spend in a while.
The game plays exactly like in the video. It's fast, fluid, and is a hell of a lot of fun to play. I guess the simplicity is where it lies, and that everyone is on the same playing field at the start of a game. Being almost 30, and having friends between 20's and late 30's who all loved this game, I don't know who wouldn't like it.
The only problem is it's a very unknown game at the moment, and it needs players to spread the word. I'd give it an 8\/10 for what it offers. The gameplay is very solid, it just needs more content and it would be exponentially better.
If you buy this game, PLEASE review it and share your thoughts, and tell your friends. Even if you don't like it!
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