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Title: Sonic CD
Sonic the Hedgehog
Release Date: 19 Jan, 2012
The widescreen support in this game seems to have been possibly intended for 16:10 screens more than 16:9 screens. In a 16:10 screen mode or window the graphics look very similar to the original running in a MegaCD emulator with "NTSC aspect" vertical stretching enabled (320x224 to 320x240), while running in 16:9 does not extend the viewable area horizontally compared to 16:10 at all, and instead stretches the picture horizontally enough that it starts looking a bit more squished vertically than running in a MegaCD emulator would even with NTSC stretching disabled (320x224 square pixels, with tiny bars in top&bottom edges when presented on a 4:3 screen or window).
Alt+Tabbing out from fullscreen mode puts Windows 10 on my laptop into a state where the screen stays black and it isn't possible to switch back to the game again. Selecting Task Manager from Ctrl+Alt+Del menu doesn't really help either, not even pressing Alt+Space after that (which often would make the task manager's menus visible in situations like this). The only solution seems to be to select logout from the Ctrl+Alt+Del menu which terminates all user programs.
Other than that it seems to be a decent enough port and the current price (I paid 4,50\u20ac) isn't bad at all. Don't buy this thinking it would be an easy and cheap way to get lossless or HQ CD rips of both soundtracks though, all the music is Vorbis compressed and not at a very high bitrate (80kbps).
Also, non-Windows users note: for some reason the screen mode selection had to be done externally from the game and the simple program made for this had to be a dotNET application, so while the game itself runs fine using Proton or Wine (after winetricks d3dx9_43 d3dcompiler_43), it's difficult to change resolution or switch between fullscreen\/windowed without resorting to editing a binary file by hand with a hex editor...
(when using Proton the config file is "~\/.steam\/steam\/userdata\/<uid>\/200940\/local\/setup.dat", create it if it doesn't exist, and the format is: int32_t width,height; byte unknown=0x28; int32_t windowed; with plain Wine it's under the Windows Steam install directory). I wish there was a Neutral feature on these reviews because that's where it would fall for me, but if I had to I'd say it's not bad so it gets a tentative Positive.
The game plays a lot like the original Genesis games and that is pretty nice, but I had no idea what I was doing. The time travel thing is not explained. The Future\/Past mechanic is not explained. The point of the game is not explained. In fact, there is no point at which anything is explained, which should be fine. A Sonic game really should just be "run from start to finish real fast without dying", but this game doesn't do that.
I actually looked it up. I had to Google wtf is up with Sonic CD. This video told me all I needed to know to finally enjoy the game: www.youtube.com\/watch?v=HG-mXjr03cQ\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=HG-mXjr03cQ<\/a>
The game makes the mistake of not telling you your purpose. You see Sonic is trying to make a better future by going into the past. You are supposed to find a machine in each level after travelling to the past by flipping the the Past marker and running at top speed long enough.
I get that it adds a new element of exploration to the game and that can be a lot of fun, but the fact that I had no idea it was even a thing makes the game frustrating and odd.
So, knowing that you are supposed to find this machine, maybe you can enjoy the game more. Maybe I'll pick it up and beat it some day, but the simple fact that the game gives you no indication of this mechanic makes it almost unplayable which is too bad because otherwise I might have really enjoyed it the first time I tried to play.. It's the Christian Whitehead port that started it all, with great source material on top of that. I've loved this game for years (played it on other platforms), and the PC port is decent as well. Getting it to run in proton takes some effort (installing DirectX via winetricks, forcing vsync with environment variables), but with these set up, it runs perfectly.
You can't go wrong with Sonic CD, as it's the game that really defined the series for what it is, and the (Japanese) soundtrack is among the best in video games. I wish it was easier to unlock stage select, though. I just want to be able to quickly play through Stardust Speedway when I feel like it, merely completing all levels should be enough, and having a cheat to quickly unlock it (seems like this game doesn't have cloud sync) would make it even better.. \u2591\u2591\u2591\u2591\u2591\u2591\u2591\u2591\u2584\u2584\u2584\u2584\u2584
\u2591\u2580\u2580\u2584\u2584\u2580UR NOT FAST ENOUGH. It's the Christian Whitehead port that started it all, with great source material on top of that. I've loved this game for years (played it on other platforms), and the PC port is decent as well. Getting it to run in proton takes some effort (installing DirectX via winetricks, forcing vsync with environment variables), but with these set up, it runs perfectly.
You can't go wrong with Sonic CD, as it's the game that really defined the series for what it is, and the (Japanese) soundtrack is among the best in video games. I wish it was easier to unlock stage select, though. I just want to be able to quickly play through Stardust Speedway when I feel like it, merely completing all levels should be enough, and having a cheat to quickly unlock it (seems like this game doesn't have cloud sync) would make it even better.
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