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Silverworld Activation Unlock Code And Serial

Silverworld Activation Unlock Code And Serial


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About This Game

In a world of trackless jungles, colossal beasts, and cruel pre-human civilizations, you must survive the past if you want to save the future! You were only meant to guard the laboratory, but when a treacherous power cripples Doctor Sabbatine's time machine, you're left stranded! Face the savage inhabitants of Silverworld and build your own civilization—or plunder the past and return home unimaginably rich!

Silverworld is a 560,000-word interactive time-travel fantasy novel by Kyle Marquis, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

You need allies to survive, but who can you trust? The locals may have already betrayed you to appease their enemies. The empress back home has ordered you to plunder this new world. Your friend survived the crash only for the jungle to infect him, transforming him into something inhuman. And the expedition's chief adviser has imprisoned the Icons—architects of the universe, masters of time—and fled to build his own civilization.

Can you rebuild Doctor Sabbatine's time machine and return home? You must protect your timeline, but at what cost? And after leading the people of Silverworld, will you even want to?

  • Play as male, female, or nonbinary; straight, gay, bi, or ace.
  • Carve out your own Stone Age nation.
  • Face giant lizards, renegade airships, feathered apes, and the volcano fortress of the snake people!
  • Uncover the secret history of your benefactor Doctor Sabbatine and her robot helpers.
  • Confront challenges with threats or charm, overt violence or subtle tricks.
  • Use modern technology to survive, or abandon it and go native!
  • Protect the past from exploitation, or be the first to cash in.
  • Fight the False Icon, surrender to its will, or try to trick it into granting you your heart's desire.
  • Befriend, betray, and romance robots, invincible warriors, and bee women from the Crystal Plains.
  • Fight to free the Icons—the creators of the universe—or enslave them for your own ends.

You can save the future…if you can survive the past. 7aa9394dea



Title: Silverworld
Genre: Adventure, Indie, RPG
Developer:
Choice of Games
Publisher:
Choice of Games
Release Date: 12 Apr, 2018



English



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A long one but a good one. You play a character in an alternate earth who goes back in time and messes things up royally, getting themselves and a few friends stuck in Silverworld and they must fix things and maybe go home. It has a lot of stats to keep track of and many ways to complete your objectives. The characters are interesting and the plot is engaging. It may be a little long but that is fine.. This is a really great choose your own adventure.

Real flaws exist though. For example, sevaral times in my first playthrough there have been options which have nothing to do with what I've chosen and the path my character is on. They are sort-of spoilers, because I can see how other choices could have gotten to these outcomes, but I basically learn new (spoiler for different path) information from the possible choices I have, which is nonsense. Choosing these options (when I don't necessarily even know what they're talking about) seems to have decent outcomes as well. This also means that I'm now on a path that has nothing to do with decisions I've made previously.

The thing is... I still recommend this game if you like choose your own adventure. It really has some depth, but that is betrayed by the (very few but very obvious) flaws. It really is better than most of the games of this type that I've played.. Choice of Games' games are very hit or miss for me. By which I mean most of them are a miss, and a handfull of them are bullseye hits.

This is one of the latter.

For the ones that are good, there's some "hook" right off the bat that should appeal to your sense of awesome to draw you in. In this case (for my choices) it was getting to play as a Steampunk Aztec mechanic man of culture. Following that solid hook of "awesome thing you get to play as", you'll need an awesome setting. In this case, its Steampunk-age Byzantium which never fell and now takes the rough equivalent spot of The British Empire in the Victorian age. At least shortly before you're thrown into an age of pulp fiction. The genre, not the movie. This is also awesome.

Along the way you're accompanied by your Bioware Bro-squad (or Persona Bro-squad, if you prefer) as you go on awesome adventures. I really do mean that as a compliment, because all of them are great and even if you have no interest in romancing them they're all surprisingly well defined for a CYOA game. Of course you can romance them as well. And if you've never wanted to romance a hive mind of robot girls or a bee woman, then I think you might be beyond help.

This is easily the best Choice of Games I've played through. The setting is fun, your choices effect world building (and by god there is just so much world building), the characters are great, and replayability is high. The only downside I can think of is that the overall plot is the tiniest bit on the predictable side, but then you don't need twists in every story and the world building\/characters more than make up for it.

This is a fun game. I was unreasonably joyous when playing this game. I'm not the most animated player of video games. A stream of me would be boring. This game had me loudly shouting my reactions because it was so darn fun. I can only hope that this is one of those rare Choice of Games that gets a sequel because the universe has so much potential it hurts.. I re-enacted the Bee Movie and I regret nothing.. This is a really great choose your own adventure.

Real flaws exist though. For example, sevaral times in my first playthrough there have been options which have nothing to do with what I've chosen and the path my character is on. They are sort-of spoilers, because I can see how other choices could have gotten to these outcomes, but I basically learn new (spoiler for different path) information from the possible choices I have, which is nonsense. Choosing these options (when I don't necessarily even know what they're talking about) seems to have decent outcomes as well. This also means that I'm now on a path that has nothing to do with decisions I've made previously.

The thing is... I still recommend this game if you like choose your own adventure. It really has some depth, but that is betrayed by the (very few but very obvious) flaws. It really is better than most of the games of this type that I've played.. So I enjoyed Silverworld. The Steampunk meets Magical Stone Age theme is original and brilliant, the author makes a unique world come to life, the action sequences are engaging, and so on.

But it's great as a story. As a game, it falters. You have to keep going through lengthy, massive menus of choices, and as far as I can tell, there's virtually no reason not to pick the one that's (on the surface) most concordant with your build. That's true for most Choice games, but it shouldn't always be true. Eg: in Choice of Rebels, it's actually suboptimal for a Charisma build to recruit too aggressively, or for a Combat build to raid too aggressively. I can't find challenges like that in Silverworld.

I recommend purchasing Silverworld if you're a fantasy fan who wants to experience something truly original, epic, and fun. But if you're more interested in the the gameplay aspects of Choice games, I would look elsewhere.. Finished a first playthrough and, as with Empyrean, I was most impressed by the extensive and polished worldbuilding that the player can actually shape in significant ways. I'm already curious to play again and see what else there is to discover, especially if I choose to do the quests in a different order (something I don't think I've seen in other CoGs, but I find it a clever way to add to replayability).

This game is one of the longer CoGs and it does feel long. While it doesn't have the frantic I-can't-put-it-down quality that Empyrean has, I appreciate that it took its time with the exploration and understanding of a new world. Something like a language barrier that is gradually overcome might slow down the pace, but it adds to that aspect of discovery.

The stat system is very straightforward with a satisfying amount of skills and I like that the game also keeps track of a scientific journal and the resources that we have (and these all matter in certain ways). It was almost always clear what skills were being tested and even in the case of failure the consequences didn't seem dire. Nitpicky, I know, but this took a bit away from the sense of danger that the rest of the writing was creating.

Ultimately, what I enjoyed most was how imaginative the writing is. The setting is a fascinating mix of wilderness, magic and tech that even turns psychedelic toward the end. And while the characters range from robots to bee women to plant people, these concepts are very much explored and progress throughout the story. It's all just delightfully weird.

Honestly, the only thing that bothered me was the period that always followed the MC's name.

Otherwise, I spent some wonderful hours immersed in the Silverworld.. So I enjoyed Silverworld. The Steampunk meets Magical Stone Age theme is original and brilliant, the author makes a unique world come to life, the action sequences are engaging, and so on.

But it's great as a story. As a game, it falters. You have to keep going through lengthy, massive menus of choices, and as far as I can tell, there's virtually no reason not to pick the one that's (on the surface) most concordant with your build. That's true for most Choice games, but it shouldn't always be true. Eg: in Choice of Rebels, it's actually suboptimal for a Charisma build to recruit too aggressively, or for a Combat build to raid too aggressively. I can't find challenges like that in Silverworld.

I recommend purchasing Silverworld if you're a fantasy fan who wants to experience something truly original, epic, and fun. But if you're more interested in the the gameplay aspects of Choice games, I would look elsewhere.



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