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On The Western Front Crack And Patch


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About This Game

Grand Strategy on a Small Scale


January, 1915. The Race to the Sea is over. The Great War has just begun. You are the commander of a single division in the meat grinder that is the Western Front. Lead your men over the top as you attempt to break the stalemate that is to claim the lives of millions over the course of years.

Are you ready to be a donkey and lead lions to their glorious deaths?

Mud and Blood


  • Command your men down to the platoon level. Build trenches, dig tunnels, set barbed wire, and more in a futile attempt to break through the enemy lines.
  • Make use of different unit types to solve the stalemate, from riflemen and machine gunners to engineers and tunnelling units.
  • Multiple shell types allow astute commanders to remain flexible. From gas shells to shrapnel, different situations call for different shells.
  • Weather and time of day will affect everything, including visibility, morale, and the structural integrity of your fortifications. Make sure to maintain them properly!

Noble Sacrifice


  • Earn Valour from your superior officers by sending your men to their deaths during full-scale offensives. Both inflicted and sustained casualties can be used to unlock upgrades - lessons learned through blood sacrifice.
  • Perform trench raids and capture enemy prisoners in order to capture intelligence.
  • Send pilots on reconnaissance missions in order scout the enemy lines and keep an eye on enemy activities.
  • If you can't break the enemy lines above ground, go underneath them and set mines that can be detonated at will.
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Title: On The Western Front
Genre: Indie, Simulation, Strategy, Early Access
Developer:
Aggroblakh
Publisher:
Aggroblakh
Release Date: 5 Oct, 2018



English



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It's like Dwarf Fortress but on the Western Front.

This game, while still rough, has the potential to become something really great. It's not another hex-and-counter game where all you're doing is shuffling things around like some funny smelling cardboard wargame. It's WEGO. It's alive. The game still needs polish but on the plus side the dev is very active and within a week of me making some suggestions, they were all in the game.

That's pretty cool.

For $10 it's a relatively easy entry. If you want some detail and meat to your game and don't mind some rather simplistic graphics, give it a go.. I cannot recommend this game at the moment simply because it keeps crashing when i try to play until this is fixed i cant recommend this. I bought this game once when it first came out i refunded it shortly after because i the game was in an extreme early phase, Then i re-bought the game in January it was fine i could play it because i play games like this but then they updated it hotfix 8 or 7 when the game kept crashing over and over again the recent update they have done didn't fix this. If you want to buy this game i recommend buying it at a later date.. This is a gem of a game - I have waited years for a game along these lines and, this early access game for the most part scratches that itch. While at times "On the Western Front" can be management hell, the UI is being constantly improved and it receives frequent updates from a developer who is very active on the forums. From here the game can only get better,

It must be said that as is, the game will mostly appeal to people who are into micro-management and some of the concepts may be difficult to grasp at first, but if you too like me are intrigued by the concept-again,the game is frequently updated and is getting better and better-then I recommend supporting this Early Access game.





*Original review*

If you want to support a great idea and a developer who delivers frequent updates then by all means buy this game.

However do be aware that the game will likely crash before you can do anything interesting, the tutorials are broken - I presume in part because of quality of life updates that have removed and replaced buttons you need to push to advance the tutorial? and the game can be awkward...

Rough edges are to be expected in early access, and this certainly could be a diamond in the rough. However it's hard to recommend a game that requires such a time investment to micromanage that's so prone to crashing.

Will be sure to update this review as the game progresses.. Honestly, its a great game with a lot of problems and by that I mean the fact that the game will crash if you try to start 2 new games in one session or that fact that units sometimes just don't do what you ask. The Dev updates and interacts with the community so patches are coming, but the biggest patch that is needed is automation as you have to micro manage literally everything.. It's like Dwarf Fortress but on the Western Front.

This game, while still rough, has the potential to become something really great. It's not another hex-and-counter game where all you're doing is shuffling things around like some funny smelling cardboard wargame. It's WEGO. It's alive. The game still needs polish but on the plus side the dev is very active and within a week of me making some suggestions, they were all in the game.

That's pretty cool.

For $10 it's a relatively easy entry. If you want some detail and meat to your game and don't mind some rather simplistic graphics, give it a go.. Very tricky but really fun, cant wait for more updates
i just hope there is a way to make it easier as i seam to hjave to micromanage every unit to put it them in place
really good though. Im giving money to a concept I totally love for its development in this game. I hope it becomes as deep and as wide as it could be.. HORRID Controls,, no graphical control which results in you being unable to read jack.. Im giving money to a concept I totally love for its development in this game. I hope it becomes as deep and as wide as it could be.. I cannot recommend this game at the moment simply because it keeps crashing when i try to play until this is fixed i cant recommend this. I bought this game once when it first came out i refunded it shortly after because i the game was in an extreme early phase, Then i re-bought the game in January it was fine i could play it because i play games like this but then they updated it hotfix 8 or 7 when the game kept crashing over and over again the recent update they have done didn't fix this. If you want to buy this game i recommend buying it at a later date.


Hotfix 2:
Hi all,

The air combat changes from the last update broke all the tutorials, so I've released a patch that fixes them all. Sorry for the trouble.

I've also made a few more changes to pathfinding, which should hopefully help the game run a little smoother late-game.

Thanks for playing!. Grass:
Hi all,

Fairly minor update gameplay wise, but a pretty noticeable one. I've added destructible grass, since many of you asked for it to be included in the game. I've also modified the scale of the buildings on the map, making them much smaller and more realistic relative to the units in the game.



Lastly, I made it so that using the Rest order and dragging over an area would also include buildings as possible rest locations, rather than being confined to trenches/dugouts.

Hope you enjoy the game!. Hotfix 6:
Hi all,

Some critical (although minor) changes I felt deserved a new build this weekend.

Bugfixes/Changes:

  • Have changed the default manner in which companies and platoons are named. Now their numbers/names are relative to their commanding unit ie. each company will have its own 1st Platoon, etc.
  • Fixed crash that would occur when scheduling orders if order was issued after its intended start time.
  • Have separated terrain effects into separate effects depending on terrain type. This allows me to customize things, like having forests impede movement, or buildings obscure units based on their condition.
  • Morale and readiness regain is now halted when on watch duty. I'm hoping this gives players more of a reason to rotate units between watch duty and rest.
  • Machine gunners can now explicitly be ordered on watch duty. Previously they could only be ordered to rest, and would switch to guard duty during the day.

I'm also working on getting Help text into the game, accessible from the pause menu. Let me know if there's anything that needs more explaining and I'll make sure it gets in right away.


Thanks for playing!. Bughunting:
Hi all,

Relatively light update this time in terms of new features. The game seems to be crashing quite a bit during gameplay for a lot of you, so I've been poring over the code and trying to identify any potential areas that may cause crashes depending on certain situations. That being said, I've still had some time to tweak the game and fix some bugs.

Bugfixes/Changes:
  • Errors that were popping up but not causing crashes in the debugger have been addressed, which will hopefully alleviate many of the crashes being encountered.
  • Fixed some pathfinding issues that would arise with the enemy AI that would cause it to skip building certain tiles.
  • Fixed bug in which certain situations would cause the enemy AI to get stuck attempting to rotate its units into the reserve, creating unnecessary pathfinding checks that slowed the game down.
  • Buildings under construction no longer provide protection until complete.
  • Watch duty is now an option when in terrain (houses/forests).
  • Machine gun units can now perform watch duty at night. It wasn't particularly realistic to not have machine gunners attempt to attack advancing enemy soldiers at night.
  • When rifle units attack advancing enemies in no-man's land during daytime, they now specifically target single tiles rather than entire areas.
  • Support units now cause less damage in melee combat.
  • Selecting zero tiles in a rest order no longer crashes the game.
  • Supply Area orders no longer default to the current mouse position as the starting position. This fixes the bug in which ordering a unit to supply an area would result in them moving into no-man's land prior to supplying units in trenches.

Hopefully these changes make the game a bit smoother to play.

Thanks for playing!. Little Things:
Hi all,

Mostly minor gameplay tweaks this update to improve the game rather than adding new features.

Bugfixes/Changes:
  • Units now spread out when building a line of trenches, communication trenches, or barbed wire. This is done to prevent crowding and reduce micromanagement. However, it should be noted that this doesn't apply for single-tile structures like dugouts or field hospitals, nor does it apply for underground structures.

  • Added a new forest variation.
  • Bug in which sight was not extending for units in blockhouses has been fixed.
  • Enemy now starts with some wire pre-built.
  • Following on, wire effects have been tweaked so that units will be stunned as they cross wire, rather than simply stopping in their tracks. The duration of the stun is longer depending on how heavy the wire is.


Thanks for playing!


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