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Mordheim: City Of The Damned - Wolf-Priest Of Ulric Download Windows 7 Free

Mordheim: City Of The Damned - Wolf-Priest Of Ulric Download Windows 7 Free


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About This Content

This Hired Sword is a new Hero-type unit that can be recruited to further customize your roster. The Wolf-Priest of Ulric is available for the Sisters of Sigmar and the Human Mercenaries.

Ulric is the god of wolves, war and winter. In some of the Northern provinces, he is venerated even above Sigmar by peasants and nobles alike. Those who enter his priesthood are fierce and hardened men, embodying the primal nature of their god. Grim warriors in their own right, these Priests are able to instill in their comrades the cold howl of Ulric, inspiring them to feats of bravery and savagery.

The Wolf-Priest of Ulric has access to a unique new set of skills and spells:

Active skills

  • Wild Swipe: A melee attack that deals regular damage to enemies in an arc and cannot be parried. Only usable with Great Weapons.
  • Crush the Weak: A melee attack that deals regular damage. If hit, the target gains a debuff that reduces Critical Resistance.
  • Alpha Howl: Increases Initiative and Charge/Ambush range of allies around the Skill User.

Passive skills

  • Heart of the Wolf: Increases the chance to pass All Alone, Fear, Terror, and Leadership tests.
  • Ulric’s Chosen: Increases Spellcasting chance and Critical Hit Damage.
  • Ulric’s Fury: After dealing melee Damage, Spell Damage increases.
  • Northern Tenacity: After dealing melee damage, Critical Resistance increases.

Magic Spells

  • Ulric's Gift: Increases melee Hit chance and melee Damage. Grants immunity to All Alone. Prevents the use of Flee, Disengage, and ranged attacks and skills.
  • Wild Pack: Grants immunity to Fear and provokes Fear on engaged enemies, reducing melee Hit chance.
  • Howl of the Wolf: Reduces the cost of Charge. When another ally is engaged with the same enemy, increases melee Hit chance and Critical hit chance.
  • Winter's Chill: Enemies engaged with target receive a debuff that reduces melee Hit chance and melee Damage.
  • Snow King's Decree: When target performs a melee or ranged attack, inflicts damage to itself. Priests of Ulric are immune.
  • Ice Storm: Deals damage and reduces maximum and current Offense Points.
  • Frost's Bite: Deals damage and reduces maximum Strategy Points. Bypasses Armour Absorption.
  • Blessing of Ulric: Increases Melee Critical hit chance and Critical damage.

The Wolf-Priest of Ulric can also have access to the “Righteous Fury”, “Divine Aegis” and “Absolute Faith” Warband Skills of the Sisters of Sigmar and the “Guard Stance” Warband Skill of the Mercenaries.  b4d347fde0



Title: Mordheim: City of the Damned - Wolf-Priest of Ulric
Genre: RPG, Strategy
Developer:
Rogue Factor
Publisher:
Focus Home Interactive
Franchise:
Warhammer
Release Date: 14 Apr, 2016


Minimum:

  • OS: Windows Vista 64bit, Window 7 64bit, Windows 8 64bit, Windows 10 64bit (32bit OS not supported)
  • Processor: AMD/INTEL Dual-Core 2.4 GHz
  • Memory: 4096 MB RAM
  • Graphics: 1024 MB DirectX 9.0c compatible AMD Radeon HD 5850/NVIDIA GeForce GTX 460 or higher
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 8 GB available space
  • Sound Card: DirectX 9 compatible
  • Additional Notes: Internet connection required for online gaming and game activation

English,French,Italian,German,Polish,Russian



mordheim city of the damned wolf priest of ulric. mordheim city of the damned wolf priest of ulric


My favorite unit in the game, he adds alot to the "good team roster" with a caster avialable from the start and imo the best one avialabel to them. Hes certainly much better than the warlock in my experiences and tests, and has alot more flavor and i just generally like him just much much more.. Pros:<\/b>
-Melee brawler\/spellcaster unit
-Brings new gameplay options and tactical approaches to the table
-Do you like grouping your whole squad up? This guy has the best spells to complement that.


Cons:<\/b>
-$2 for one unit seems like a money-grab

Overall:<\/b> So I take issue with spending money on unlocking a single unit. But the unit itself is worth it. The wolf priest is a solid melee fighter at the start, and then once he gets some spells under his belt, he turns into a literal pack leader. Put all your hirelings next to him, have him use all those buffs, and suddenly you can zerg your way through just about anything.

Overall he's really balanced as a spellcaster and fighter. He can go toe to toe with most other melee fighters when isolated, and in a group he spirals out of control. His late game brings insane utility, and he works really well for any melee-heavy group. Sales happen often enough you can probably pick him up for even cheaper if you're patient, and he really adds more options for the order races.

Bottom Line:<\/b> Worth it if you like the base game.. My favorite unit in the game, he adds alot to the "good team roster" with a caster avialable from the start and imo the best one avialabel to them. Hes certainly much better than the warlock in my experiences and tests, and has alot more flavor and i just generally like him just much much more.. This guy has really strong magic casting potential, as well as really good melee skills. Pretty much lacks convential parry besides swords, and the builds really seem to emphasize wpn skill over acc, which is weird unless you plan to be using guard stance (which I tend not to do). I personally haven't figured out what the best melee builds are, but my ulric spell caster has been recking rat face with AOE ice storms.. Pros:<\/b>
-Melee brawler\/spellcaster unit
-Brings new gameplay options and tactical approaches to the table
-Do you like grouping your whole squad up? This guy has the best spells to complement that.


Cons:<\/b>
-$2 for one unit seems like a money-grab

Overall:<\/b> So I take issue with spending money on unlocking a single unit. But the unit itself is worth it. The wolf priest is a solid melee fighter at the start, and then once he gets some spells under his belt, he turns into a literal pack leader. Put all your hirelings next to him, have him use all those buffs, and suddenly you can zerg your way through just about anything.

Overall he's really balanced as a spellcaster and fighter. He can go toe to toe with most other melee fighters when isolated, and in a group he spirals out of control. His late game brings insane utility, and he works really well for any melee-heavy group. Sales happen often enough you can probably pick him up for even cheaper if you're patient, and he really adds more options for the order races.

Bottom Line:<\/b> Worth it if you like the base game.. This guy has really strong magic casting potential, as well as really good melee skills. Pretty much lacks convential parry besides swords, and the builds really seem to emphasize wpn skill over acc, which is weird unless you plan to be using guard stance (which I tend not to do). I personally haven't figured out what the best melee builds are, but my ulric spell caster has been recking rat face with AOE ice storms.



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