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Maelstrom Download] [portable]


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About This Game


Grim fantasy combined with thunderous naval combat in a vibrant, monster-saturated world! Captain an Orc, Dwarf or Human warship and sail the turbulent Abyssal Ocean to play online multiplayer, in free-for-all or fleet based matches.


The goal is to: Plunder as much gold as possible while outwitting and outgunning all others and be the last ship sailing.
  • Be ruthless! Sink other players ships, take their loot and collect their bounty!
  • Be greedy! Maps are littered with floating treasure chests and ships loaded with gold.
  • Be cunning! As the match progresses hungry sea monsters become more aggressive and encroach the safe waters ships can sail in. Ships sailing in 'Dead Waters' for too long end up as monster chow!
  • Be unsinkable! At the end of a match ships can be upgraded and customized with captains, cannons, armor, mates and more!

BOMBASTIC BROADSIDES!

Cannons are the heart of combat in Maelstrom. Cannonballs are physics controlled, with a significant firing arc and hang time, meaning prediction and good aim are necessary to deal damage effectively. On the receiving end, players with good reactions and anticipation coupled with a nimble ship can dodge incoming fire.

WARSHIPS WIN WITH WITS

Enemy ships can be rammed, grappled and boarded! A clever captain at sea will become a wealthy captain on land.

Skillfully maneuver yourself through the swelling sea and prepare your ship for ramming. The faster the ship is moving the more devastating the collision will be on impact!

Looking for a friendlier approach? Hold both ships in place while crews fight it out. Grapples will be cut eventually, so boarding actions only last a short time. If one crew manages to kill all of the opposing crew, they will set fire to the enemy ship, sending it to the depths!


ARMOR, AMMO AND POSITIONAL DAMAGE

Each ship has armor on all four sides. The armor sections serve as additional defense toward damage to that side and must be destroyed before the ship's hull can be damaged. Maneuvering to keep your armor between you and your enemy is vital to staying afloat - and seeking the enemy's damaged sides will make you much more lethal in combat!
Every cannon has access to three kinds of ammunition and can swap during combat to suit the situation. Ammo is unlimited.
  • Iron shot blasts chunks out of ship armor and hull.
  • Chain shot is used to shred enemy sails and cripple a ship’s speed.
  • Grapeshot slaughters enemy crew and makes ships easier to board.

LURKING THE DEEP

Like the ocean they reside in, sea monsters are titanic forces of nature. They stalk unwary captains and can devour a ship whole. Like this Murkwater Thrasher.






Each ship in Maelstrom is a character with a colorful history and unique weaponry as well as strengths and weaknesses such as speed, firepower, crew, and toughness. There are many unique ships available for players to unlock and explore.

ASHBORNE, HUMAN FRIGATE


Ashborne has incredibly punishing broadsides and wields spell-infused incendiary ammo, unique to her, which ignites enemy ships!

HUMANS

The well designed ships of mankind's Phoenix Empire are the fastest afloat. Each ship is armed with a large number of the most modern cannons available, giving them unmatched range and broadside firepower.
  • Great speed
  • Powerful broadsides
  • Great range

ORCS

The shark-driven ships of the orcs are incredibly maneuverable, and have a large number of forward-facing cannons making them deadly on the pursuit. The orcs themselves are ferocious fighters, unmatched in combat during boarding actions.
  • Lethal boarding
  • Great ramming
  • Formidable agility

DWARVES

Dwarves disdain brittle wood and flimsy sail, instead forging steel armored steamships. Dwarven ships can withstand far more punishment than the ships of other races and are armed with massive giant cannons on all sides. Though not the most nimble, all Dwarf ships can switch gears and sail in reverse.
  • Tough armor
  • Omnidirectional cannons
  • Ships can reverse







No additional purchases are needed to enjoy the game to the fullest extent. In other words there are no loot boxes, microtransactions, or anything of the sort. Future content will be added in optional DLC packs or released to the community free of charge. Our goal is to keep the game healthy and the community satisfied.


We promise to get Maelstrom into your hands in a fully playable and fun state and to keep the game healthy; to provide transparency and insight into decisions made about Maelstrom at all levels both vast and granular. To listen and react to what the players want.. Most importantly, to honor the faith and trust you've placed in us by purchasing the game. Sink ya soon!

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Title: Maelstrom
Genre: Action, Indie, Massively Multiplayer, Simulation, Strategy, Early Access
Developer:
Gunpowder Games, LLC
Publisher:
Gunpowder Games, LLC
Release Date: 11 Apr, 2018


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 64-bit or later
  • Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
  • Network: Broadband Internet connection
  • Storage: 7 GB available space

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Patch Notes for April 25th 2018:
Hi everyone!

This patch updates a variety of items, including chat options, stability fixes, balance adjustments and more!

As always, we will be monitoring the game closely and any related feedback you have.

CHAT. Maelstrom launches April 11th!:
It’s almost time to take to seas of Abyssal Ocean in search of plunder! Thanks to our amazing community our Kickstarter was 160% funded, and we can announce that Maelstrom will be released on Early Access this April 11!

We are also grateful for the fantastic feedback we’ve had from the Kickstarter backers who joined our beta tests, and that feedback alongside the technical information we collected is going to be a big help in making sure things go smoothly at launch. Of course you can never predict everything, but we’ve taken several steps based on data from the beta tests (including bringing a new server online) to get things well prepared.

Have a Happy Easter everyone, and we look forward to sailing with you (or trading cannonballs, as the case may be) on launch day!
. Mate Choices:
We have introduced a couple of changes to improve your mate earning experience, including an all new feature!

First, we adjusted the rewards for playing a game so that Ranks 4 to 6 will also earn a mate.

Second, when you earn a mate, you will now get a choice of 3 mates from which you can select one.



What do you think of these features?

Feel free to leave a note here, or join the discussion on our forums.. Patch Notes for April 25th 2018:
Hi everyone!

This patch updates a variety of items, including chat options, stability fixes, balance adjustments and more!

As always, we will be monitoring the game closely and any related feedback you have.

CHAT. August 14th Patch - Emergent Gameplay and Dead Waters Update:
NOTE: All loadouts have been reset due to some data updates we needed to do for future systems. You have not lost any mates/captains, but you will need to re-assign them.

BUGS
- Fixed a bug where Fog would cause screen flickering in some situations
- Fixed a bug where the game crashing or erroring during the End Game screen would cause the player to not get the gold from the match
- Fixed an issue with some effects on an enemy ship would appear to the player even if that ship was not visible
- Fixed an issue with the tutorial where the maelstrom would sometimes be invisible
- Improved armor quadrant calculations that could cause ramming to register on the wrong quadrants

GENERAL
- All maps now have multiple Maelstroms locations that are populated randomly
- Fog volumes have multiple spawn locations that are populated randomly
- Currents are now randomized in direction
- Improved current visuals
- Reworked Dead Waters system completely for consistency and balance
- Dead Waters is now circular and closes in a circular manner
- Dead Waters display on the minimap updated to increase clarity
- Added underwater ambient creatures on the Vaults
- Minimap updates to various maps
- Lighting updates to various maps
- Brinemaw has additional behaviors and animations including the ability to pick up ships and eat them
- Bots' AI have been further improved and should grab pickups with better consistency, as well as gained the ability to actively avoid Dead Waters
- Murkwater Thrashers now have an audio cue when they are nearby

MATES
- Bosun 1: Hull and Armor Resist range increased to 15-25% from 5-15%
- Bosun 2: Critical Resistance range increased to 5-20% from 1-15%, Ramming Resistance range increased to 15-30% from 5-15%
- Master Gunner 1: Max Firing Delay range increased to 0.2-0.35s from 0.1-0.25s
- Master Gunner 2: Firing Accuracy range increased to 0.3-0.45 from 0.1-0.25
- Cook 2: Combat Flag Duration range increased to 40-55% reduction from 10-20% reduction
. August 14th Patch - Emergent Gameplay and Dead Waters Update:
NOTE: All loadouts have been reset due to some data updates we needed to do for future systems. You have not lost any mates/captains, but you will need to re-assign them.

BUGS
- Fixed a bug where Fog would cause screen flickering in some situations
- Fixed a bug where the game crashing or erroring during the End Game screen would cause the player to not get the gold from the match
- Fixed an issue with some effects on an enemy ship would appear to the player even if that ship was not visible
- Fixed an issue with the tutorial where the maelstrom would sometimes be invisible
- Improved armor quadrant calculations that could cause ramming to register on the wrong quadrants

GENERAL
- All maps now have multiple Maelstroms locations that are populated randomly
- Fog volumes have multiple spawn locations that are populated randomly
- Currents are now randomized in direction
- Improved current visuals
- Reworked Dead Waters system completely for consistency and balance
- Dead Waters is now circular and closes in a circular manner
- Dead Waters display on the minimap updated to increase clarity
- Added underwater ambient creatures on the Vaults
- Minimap updates to various maps
- Lighting updates to various maps
- Brinemaw has additional behaviors and animations including the ability to pick up ships and eat them
- Bots' AI have been further improved and should grab pickups with better consistency, as well as gained the ability to actively avoid Dead Waters
- Murkwater Thrashers now have an audio cue when they are nearby

MATES
- Bosun 1: Hull and Armor Resist range increased to 15-25% from 5-15%
- Bosun 2: Critical Resistance range increased to 5-20% from 1-15%, Ramming Resistance range increased to 15-30% from 5-15%
- Master Gunner 1: Max Firing Delay range increased to 0.2-0.35s from 0.1-0.25s
- Master Gunner 2: Firing Accuracy range increased to 0.3-0.45 from 0.1-0.25
- Cook 2: Combat Flag Duration range increased to 40-55% reduction from 10-20% reduction
. Our First Dev Update!:
After some hiccups at launch, it’s been mostly smooth sailing on the Abyssal Ocean - except for the warships and sea monsters at least…
But we’ve been hard at work behind the scenes!

Matchmaking. Maelstrom Stretch Goals & Current Progress:
These stretch goals are inspired by Kickstarter, but instead of funding goals, we have player number goals! As we grow the community and see more copies sold, we’ll add these stretch goals to the roadmap.

We will keep you updated on our progress in this post, and may add some extra steps in-between these major goals for cool extras like ship skins!

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