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Title: Go All Out!
Genre: Action, Adventure, Casual, Indie, Early Access
Developer:
Blue Sunset Games
Publisher:
Saurus Digital
Release Date: 29 Mar, 2018
Minimum:
English
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Go All Out made by BlueSunsetGames is a 2D 4 player brawler much akin to the Super Smash Bros Series and the game PlayStation All-Stars Battle Royale. As of this review, the game is very small with 4 fighters (soon to be 6) and few select modes. You play by depleting the opponents health bars by attacking with small, mini combos and using items in select stages.
The Visuals\/Graphics are very nice looking (especially love how the Pillar and Toxic Wasteland look) but I feel that there should be more Polish and Detail added to the stage to make it look even more Awesome.
Controls are Great\/Simple. There's a menu to look up what you need to do and it's pretty easy to pick up and just play, more playtime will increase how much more skilled you'll get.
Music is Good. Tracks like Neo City and Castle Siege are one of my favorites good, these tracks are the themes that I feel suit BSG the best with it's EDM. Some tracks like the main menu theme I'm not too big on and I don't feel that any of the songs puts me in a fighting mood like say with Smash's Battlefield or PlayStation All-Stars Dojo but that could be just me . Would be wonderful if they put in other song genres like Rock n Roll or Orchestra to really give it that extra push that makes you feel it in fighting games.
My biggest complaints is that it's a very small package, but that will definitly change in the future since this game will be updating with new content, updates, and patches every few weeks and so. I also feel that this game needs a lot of Polish (fixes with Glitches and bugs offline and online) and that animation can be improved upon (both Vaako and Erica have the same grab animation) but that will be imprvoed upon as well due to this being such a new, early access game.
In the end, this is a good game with a bright future if done right, It just needs lots of Polish and Updates with everything, but that will surely come in when time comes thru. I'm looking very forward to what new bringings will be included in this passion project!
. Go All Out, as it is now, shows a lot of potential. It has a unique take on the party fighter genre that Nintendo established with their Super Smash Bros. The use of a health bar, super meter, and blocking meter to limit spamming block is very interesting. With some fine tuning, this could rival the newly released Brawlout and maybe even Smash. Not to mention the low starting price means it's well worth buying, especially when you take their monetisation model into consideration, where they increase the price after each major update to reflect how much effort went into this. Meaning the game as it is now is only $2 USD since the game has very little content and polish, but in a year's time the game could be 10, 20 USD and if you bought it now, you could've saved up to $18 USD.
There are 4 main points of the game that are lacking, due to the game being early access. The UI, sound design, overall gameplay, and rosted.
The menu of the game is very bland, more than Playstation All-Stars, but it servicable. The character select screen is more interesting than PS All-Stars, but is currently suffering from the very small cast of three (soon to be four) characters.
The sound design is the biggest issue with the game and the only thing that actively annoys me. All hits either have weak sound effects, no sound effects, or bubble popping sound effects. If the the game actually made my hits feel like they're hitting, then it would be far more exciting.
The roster is very weak as of the last patch. There are only three characters, one of which being unlockable. The actual characters are pretty good with a cool looking rock golem named Graphite, a lizardman named Vaako who has appears to be a very successful politician, and Erica who is a woman with a big ol' pick axe.
I can't give an indepth look at the gameplay or it's potential as a competative game since I haven't studied anything to do with game design, but can I still provide my own 2 cents. The gameplay is fine for an early access game. When in battle, I don't feel like I'm actually fighting anyone, mainly due to the sound design, lack of knockback, and extremely easy AI. Once those get fixed the game will feel much more fluid, but I'm sure there are plently more flaws in the gameplay that obvious to me, since I know next to nothing about game design.
Overall, I'd reccomend this game, because it shows a lot of potential and since the game is only $2 USD, it'll be well worth your money. If you think you're even a little interested in the game, then I'd reccomend buying it ASAP, before Blue Sunsey release the next update (Unless you wanna give them more money). Also the potential guest characters is pretty sweet.. Go All Out, as it is now, shows a lot of potential. It has a unique take on the party fighter genre that Nintendo established with their Super Smash Bros. The use of a health bar, super meter, and blocking meter to limit spamming block is very interesting. With some fine tuning, this could rival the newly released Brawlout and maybe even Smash. Not to mention the low starting price means it's well worth buying, especially when you take their monetisation model into consideration, where they increase the price after each major update to reflect how much effort went into this. Meaning the game as it is now is only $2 USD since the game has very little content and polish, but in a year's time the game could be 10, 20 USD and if you bought it now, you could've saved up to $18 USD.
There are 4 main points of the game that are lacking, due to the game being early access. The UI, sound design, overall gameplay, and rosted.
The menu of the game is very bland, more than Playstation All-Stars, but it servicable. The character select screen is more interesting than PS All-Stars, but is currently suffering from the very small cast of three (soon to be four) characters.
The sound design is the biggest issue with the game and the only thing that actively annoys me. All hits either have weak sound effects, no sound effects, or bubble popping sound effects. If the the game actually made my hits feel like they're hitting, then it would be far more exciting.
The roster is very weak as of the last patch. There are only three characters, one of which being unlockable. The actual characters are pretty good with a cool looking rock golem named Graphite, a lizardman named Vaako who has appears to be a very successful politician, and Erica who is a woman with a big ol' pick axe.
I can't give an indepth look at the gameplay or it's potential as a competative game since I haven't studied anything to do with game design, but can I still provide my own 2 cents. The gameplay is fine for an early access game. When in battle, I don't feel like I'm actually fighting anyone, mainly due to the sound design, lack of knockback, and extremely easy AI. Once those get fixed the game will feel much more fluid, but I'm sure there are plently more flaws in the gameplay that obvious to me, since I know next to nothing about game design.
Overall, I'd reccomend this game, because it shows a lot of potential and since the game is only $2 USD, it'll be well worth your money. If you think you're even a little interested in the game, then I'd reccomend buying it ASAP, before Blue Sunsey release the next update (Unless you wanna give them more money). Also the potential guest characters is pretty sweet.. these type of games were even free in the 90s.
1. online mode isn't working
2. you cant change controls which are awfully set as default
. Go All Out made by BlueSunsetGames is a 2D 4 player brawler much akin to the Super Smash Bros Series and the game PlayStation All-Stars Battle Royale. As of this review, the game is very small with 4 fighters (soon to be 6) and few select modes. You play by depleting the opponents health bars by attacking with small, mini combos and using items in select stages.
The Visuals\/Graphics are very nice looking (especially love how the Pillar and Toxic Wasteland look) but I feel that there should be more Polish and Detail added to the stage to make it look even more Awesome.
Controls are Great\/Simple. There's a menu to look up what you need to do and it's pretty easy to pick up and just play, more playtime will increase how much more skilled you'll get.
Music is Good. Tracks like Neo City and Castle Siege are one of my favorites good, these tracks are the themes that I feel suit BSG the best with it's EDM. Some tracks like the main menu theme I'm not too big on and I don't feel that any of the songs puts me in a fighting mood like say with Smash's Battlefield or PlayStation All-Stars Dojo but that could be just me . Would be wonderful if they put in other song genres like Rock n Roll or Orchestra to really give it that extra push that makes you feel it in fighting games.
My biggest complaints is that it's a very small package, but that will definitly change in the future since this game will be updating with new content, updates, and patches every few weeks and so. I also feel that this game needs a lot of Polish (fixes with Glitches and bugs offline and online) and that animation can be improved upon (both Vaako and Erica have the same grab animation) but that will be imprvoed upon as well due to this being such a new, early access game.
In the end, this is a good game with a bright future if done right, It just needs lots of Polish and Updates with everything, but that will surely come in when time comes thru. I'm looking very forward to what new bringings will be included in this passion project!
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