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Battlefleet Gothic: Armada - Tau Empire Crack Google Drive

Battlefleet Gothic: Armada - Tau Empire Crack Google Drive


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About This Content

The alien Tau Empire has rapidly expanded across the galaxy, aided by highly advanced technology and driven by a total dedication to the Greater Good philosophy. Their fleets excel at long range, with powerful weapons dealing massive amounts of damage from afar. Skilled Tau admirals can eliminate the bulk of an enemy fleet before they can even get within boarding distance. The Tau have access to a wide array of upgrades and traits to improve their Torpedoes and Ordnances even further.

This DLC allows you to play as the Tau Empire fleet, featuring all-new ships, castes and gameplay mechanics, as well as the unique Warfare system.

Auxiliary Ships

The Auxiliary ships are highly-specialized, designed to fulfil niche roles within the Tau fleet. They have special functions and traits unique to each ship:
  • Kroot Warsphere – Battle Cruiser able to fire at any angle and impervious to almost all critical damage. Cannot turn, except when given an ‘All Ahead Full’ command in a new direction.
  • Nicassar Dhow – Escort ship that can only be deployed through specially upgraded Tau ships’ abilities.
  • Bastion Demiurg – Low-cost Battle Cruiser that’s weaker but features 4 skill slots to support the fleet with.
  • Stronghold Demiurg – High-cost Battle Cruiser with stats almost matching that of a Battleship.

Tau Warfare System

Unique to the Tau faction, players can make a decision on the overall strategy for the upcoming battle during the mission at hand, granting special bonuses. A Warfare is chosen by the player during the deployment phase, and cannot be changed afterwards:
  • Mont’Ka Path –Battlesuits are utilized during assault actions. This reduces the enemy troop value by 5 and quadruples the chance of destroying a targeted subsystem (this also applies to weapon-sourced critical damage).
  • Kauyon Path – Your fleet becomes far more accurate at long-range. The accuracy loss of every ship is reduced by 5% every 3k units starting from a 6k units range.

Castes

The Castes make up the Tau Empire’s favour system. Individual ships can only have one Caste, but there is no limit to the number of different Caste types you can have in your fleet. Each Caste type is dedicated to a specific role:
  • Fire Caste – Designed for close-range action, Fire Caste ships are ideal for acting as vanguards while other vessels fire from afar.
  • Water Caste – A versatile Caste, fitted with an active skill that summons a Nicassar Dhow escort and a passive that grants a bonus.
  • Earth Caste – Focused on raw firepower, Earth Caste ships are fitted with an Experimental Railgun and additional Upgrade slot.
  • Air Caste – Grants heightened agility by increasing speed and maneuverability, as well a special passive upgrade that greatly reduces enemy accuracy while the ship is performing a special maneuver.
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Title: Battlefleet Gothic: Armada - Tau Empire
Genre: Strategy
Developer:
Tindalos Interactive
Publisher:
Focus Home Interactive
Franchise:
Warhammer
Release Date: 29 Sep, 2016


Minimum:

  • OS: Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
  • Processor: AMD FX-4100 X4 (3,6 GHz)/Intel Core i5-2500 (3,3 GHz)
  • Memory: 4096 MB RAM
  • Graphics: 1 GB, DirectX 11, AMD Radeon HD 6850/NVIDIA GeForce GTX 560
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Sound Card: DirectX compatible
  • Additional Notes: Internet connection required for online gaming and game activation

English,French,German,Polish,Russian



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10\/10 would fight for the greater good again.. OP as hell

14\/10 would rate again.. This is my favourite fleet in the game so far, and I say that as a die-hard Space Wolves fan... I found the Space Marine DLC just a bit too much like a weakened Imperial Navy, and was a little disappointed. I keep hoping they will update my Wolves with some sharper canines ;)

But, this Tau DLC is superb. The fleet is easily the most diverse and tactically interesting, entirely in-keeping with the Tau lore and even includes Kauyon and Mont'Ka choices at the start of each battle with unique buffs. The fears that Tau would simply be 'another Eldar' were entirely unfounded; they feel entirely unique, with a long-range prow-facing combat dynamic and beautiful weapon effects and ship designs.

The Tau combat mechanic focuses on, predictably, pure ranged DPS combined with intelligent use of auxilliaries and smaller ships. Tau Escort vessels are weak but surprisingly dangerous if left alone; you will be using them both as meat shields for your bigger ships and when their hulls get low, as support gunships far behind the main line.

The only minor disappointment is with the 'favours' system; instead of Sept Worlds, they are Caste favours. This is a little sad, as it would have been nice to have a few major Septs and Farsight Enclaves, but the buffs are interesting enough. I get the feeling they originally intended a Sept World scheme as the favour ship liveries are clearly Sept World colour schemes.... ah well.

All in all, a great addition to a deep and engaging game in the 40K universe, as grim and as dark as you like with the Tau standing out as the bright-eyed, enthusiastic younger race they should be. Recommended.. ***I have this DLC for free for EA preorder***

I really like this DLC, adding yet another race, more diversity, more unique-ness. I must confess for I kinda enjoy playing as these particular Xenos, I like how their ships work and auxiliaries are...just pretty damn strong :D I definitely can recommend this to anyone who is liking BFG:A so far, its a nice piece of addition. Most op army (navy?) - makes this really hard game really easy, really fast.. Kroot and Tau stand as one.



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