You Inc, Entrepreneur, Homepreneur, Globalpreneur & Infopreneur
Genre: Adventure, Indie, RPG, Early Access
Fancy Fish Games, SnöBox Studio
Fancy Fish Games
Release Date: 8 Aug, 2018
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Amazing game, i dont usually play these kind of games, but somehow this game caught onto me..... I love the storyline and the creator coz he's one of the few that value our responses. I have the game on both the Mac and the windows pc, but somehow the game works smoother on windows than on mac. They have the same amount of RAM, storage is not an issue. So for the next update can you just check this issue. Thank you.. I have followed this game since early in its development (before the mountain on the start island). Since I found it I have been enraptured with its storyline and gameplay. The pixel graphics make it seem simple, yet it is in no way simple. It is rapidly developing, both in community and content, and a team of modders (of which I am a part) add even more fun things to do! If you like terraria or minecraft, but with an amazing storyline and a great community, this game is for you!. I hesitate to give a thumbs down, but if someone asked me, "Would you recommend Aground to the people you know who play games," I would answer No.
If someone asked me "Would you recommend Candy Crush or Angry Birds to the people you know who play games," I would answer also say No.
I think those are well made games, I just think they're too casual for me. And at the end, Aground is very casual. The whole game feels on rails. It feels like a clicker game except instead of clicking you're "mining". But the mining has no gravity and is... strange. It's like mining in space I guess. Each upgrade just moves to the next upgrade and feels like the last one except with different inputs and outputs. Everything feels very one dimensional.
Anyway, this is a fine made game, I ran into no problems, but it's just not for me. A bit too mindless.. Good game, good price, I'm satisfied.. I got one word to say. . . AMAZING. . . this is one of the best games ive ever played. Don't be fooled by the graphics of the game, but there is a huge story, large map, and lots of things to do. The world is yours, you can basiclly do ANYTHING you want on here.. A great game with a storyline, even better than terraria
Update 1.6.2 - The Last Planets Are Coming Soon:
If you've been following the Early Access Roadmap, then you're probably aware that we were planning on posting an update with the second to last planet around now. However, The last two planets are strongly linked, so we decided to do both planets in one BIG update at the end of this month, as the current planet felt incomplete alone.
A sneak peek gif of one of the upcoming spellbooks for the next update.
So, what's this update?
This update is mainly small improvements and bugfixes - as making players wait for some of the bugs in 1.6.1 until the end of May seemed too long (the biggest bug being that if you invited an NPC aboard the mobile lab in person instead of via com device - including the professor when the lab is first created, they end up in a weird place and not on the mobile lab). The professor should automatically be aboard the lab the next time you enter it, and for the other NPCs, simply call them with the com device to get them to transfer on board.
There is also one new quest, on the mobile lab, from the professor. This ends pretty quickly, giving you just a hint of the new planet before going to credits. There's a lot of new items/assets for the new planet in this build, but you cannot get there without cheats (and I recommend you don't mess with it unless you're using a cheat/backed up save). I hope you enjoy, and are looking forward to the end of this month!. Early Access Launch Day!:
The early access version of Aground is now available! Join us on Discord, Reddit, Facebook or Twitter today for some launch day festivities!
It has been a wild ride getting to this point - from the initial prototype over a year ago, an underwhelming reception to the early versions, to an incredibly enthusiastic response to the browser version, an amazing crowdfunding campaign, and update after update of new content and improvements.
And - hopefully - this is just the beginning of Aground’s story!
The early access version includes new quests, vehicles, enemies and areas not in the demo version. And we still have a ton of exciting content left to add before the game is complete.
Update 1.4.0 is now Live!
This update includes lots of new content for the early access version (see above), but we also included an update to the free version too! This update includes swimming and many small improvements and tweaks to the game. As a big thank you to Armor Games, Kongregate and Newgrounds who helped us get to this point, we also added a few secrets and specials on those sites - can you find them all?
I hope you enjoy the early access version and demo updates! And if you played the game, help show your support by writing a review or posting a screenshot! I hope you’re looking forward to the magic path update, which will include the magic path between the demo and outer space!. Trading Cards!:
Trading cards were just added to Aground! You should automatically get trading cards already based on how long you've been playing the game! Also, make sure to check the background/emote descriptions, as they might reveal a little more about the Aground universe (minor spoilers)! You can see one of the backgrounds on my profile page: https://steamcommunity.com/id/david_maletz/. Expanded Science Path - Update 1.4.2!:
When we released the early access version with update 1.4.0, you could go all the way to building a spaceship like we promised, but many things we wanted to add before you left the planet (higher tech upgrades, power cores) didn’t make it in. So, for our first update in Early Access, we added a new quest on the Science Path (talk to the Fisherman), with new enemies, equipment, upgrades and more!
If you haven’t seen it yet, we’ve also added a roadmap which details all our plans for Early Access Updates up through the full release. We will be working on the magic path to space next. You can expect it to be complete by the end of September. But first, we’ll be heading off to PAX West in Seattle to show off the game! If you’re going to be there, be sure to stop by at booth 663 (with the Indie Megabooth)! There will be goodies to be had! And Aground cosplay!
Not the nicest addition to Sunset Haven...
I don’t want to spoil everything this update adds, but there are many new items including power cables (for connecting generators to buildings), new blueprints, higher tech upgrades, a new skill, a new vehicle, craftable robot NPCs and many tweaks and minor improvements (including the ability to change your appearance at the surgery lab). As mentioned above, be sure to talk to the Fisherman, and check out the factory for new stuff!
There are still more things we wanted to add for the science path (like starting island upgrades, which you can see in the above gif), but we needed to prepare for PAX. We might post it with a bugfix update after PAX, but we also want to get cracking on the magic path update!
Wish us luck at PAX - we'll be sure to take lots of pics for those who can't make it.
P.S. You didn’t miss update 1.4.1, that was a beta only update! But if you’re playing on Windows and you want access to the Beta, you can do so by following this guide: https://steamcommunity.com/app/876650/discussions/0/173433645258267.... Magic to Space! Update 1.5.1 is out!:
Update 1.5.1 is here, and it’s a big one!! You can now follow the magic path all the way through many new quests and areas, right up to launching into space! This means that the entire starting planet is now complete, besides a few side quests and optional features we still want to add.
Alongside this major update to the game, we have a very exciting new trailer to share with you! Made by the talented M. Joshua and scored by our very own Chase Bethea, we are thrilled with how it came out!
What do you think? We hope you love it as much as we do!
In other news, back in late August/early September we showcased Aground at PAX West, which was an amazing experience. We were a part of the Indie Megabooth, and had a very steady crowd of gamers, press, and industry professionals stopping by to chat and try out the game. Pictures from the event are here (featuring our Miner and Alchemist cosplays!): https://www.flickr.com/photos/166774367@N06/sets/72157695274883630/ .
A huge thank you to everyone who came by at PAX, especially the awesome streamers and Youtubers we met, who have released so many great videos which have helped to spread the word about the game - including SplatterCatGaming, Wanderbots, RufioGuy, and many others!
Thank you to everyone who reviewed Aground! Each review helps potential players learn about the game, and we need 50 to reach "Very Positive" on Steam - so if you haven't yet, please take a minute to give us a review, we really appreciate it.
The full changelog for this update is as follows:
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